Welcome to ECSE 689
This class explores the technical details behind image synthesis techniques used for realistic visual effects in modern feature films, games, and architectural & product visualizations. Starting with the fundamentals of radiometry, the study and measurement of electromagnetic radiation (like visible light), we present mathematical models of how light propagates in an environment to eventually form an image on a sensor (e.g., a camera's film or the human eye).
Students will code the numerical methods used in industry for visual effects: each student will be guided through the implementation of a renderer capable of generating realistic images based on the physics of light. You can refer to the topics we'll cover in this class, and the programming assignments, below. You'll also find some motivational material & demos to whet your appetite.