CIM-REPARTI Perception Seminars
Control Policies for Physics-based Grasping
Sheldon Andrews , PHD candidate, Computer Graphics Lab
School of Computer Science , Centre for Intelligent Machines (CIM)
McGill University
March 24, 2010 at 3:00 PM
George Zames Room MC437
In recent years, machine learning techniques have been increasingly applied to
develop robust human character animation controllers. We present a novel
application of reinforcement learning for the task of grasp synthesis in a
physics-based virtual environment. A collection of low-dimensional controllers
is employed to actuate the joints of a virtual hand model in coordinated
motions. These controllers may be derived manually or from motion capture
data. An exploration stage allows the agent to evaluate the state-action
space of a dynamic environment, guided by an initial set of user-defined
states. The approach is straightforward, interactive, and results in a control
policy capable of synthesizing stable grasps. This talk will present
preliminary results obtained by our method, followed by a discussion of ongoing
and future work.

